NOTICE: IF YOU CAN'T MOVE THE CAMERA ON WEB SIMPLY PRESS P AND THEN PLAY

It is reccomended that Hæmatomania be played locally due to bugs with web version

Hæmatomania is a fast paced first person shooter where you shoot your blood as bullets. You can regain blood by siphoning them off of dead enemies and your goal is to survive for as long as possible and accumulate the highest score.


Controls:

WASD - Movement

Space - Jump

Left Click - Shoot

Right Click - Siphon Blood

P - Pause

Submission to Pirate Jam 16 
Theme: You are the weapon.

Made by 
Froodle - Programming & Team Managment
Alice - Music & Programming & SFX
Rafi - Artist & Animator & Texture Artist
Claods - SFX & UI & Graphic Design


Linux users: If you're running the executable from the terminal, after closing, you may have to send the SIGTERM signal (Ctrl+C) for the terminal to "wake up".

Updated 1 day ago
Published 7 days ago
StatusReleased
PlatformsHTML5, Linux
AuthorsFroodle, RafiAuri, inochi 命, Claods
GenreAction
Made withFL Studio, Godot
TagsFPS, Godot, hematomania, Singleplayer
Average sessionA few minutes

Download

Download
haematomania_linux.zip 82 MB

Development log

Comments

Log in with itch.io to leave a comment.

(+1)

This game cured cancer

(+1)

I'm pretty sure the main character would get lymphoma from the events in game, thank you very much for the kind words tho!! 

(+1)

Love the idea and overall game design. Seems like you took your time getting the core mechanics right. Can't wait to  see you guys put more effort into it! :)

(+2)

Super cool! I know this would kill the floor as a fully realised campaign. Dripping with potential for some disturbing lore too. Genuinely, you all should invest in this project!

I'll drop one bit of lore we discussed as a team because you seem interested. The blue husks are what remains of the previous staff at this space station. Their bodies have become vessels for a parasitic alien creature, which is what you see in their eye. The lore is not at all that realised, we were very gameplay first.

(+2)

I liked it a lot. Definitely had quake vibes :) Movement feels smooth and blood sucking mechanic is really top notch. The UI, settings menu fit so good. Arrow navigation on top was cool. Had a feeling I'm playing Playstation style game with Quake movement. At this point I think you have a solid game foundation and it can become even bigger & better by adding content. Everything is there IMHO. Very good job.

(+1)

Thank you so much for the kind words. We certainly have ideas for what an expanded Hæmatomania might look like and I won't be surprised if we get to making some of those ideas. It'll be slower than the dev cycle for this jam version though that's for sure lmao

(+1)

thank you . quake was what we were going for

(+3)

oh my god this game is like crack it's so fucking good I love the accidental hard mode bug it's actually so funny good job yall i can't wait to see what you have in store

(+2)

Game is sick. Art is awesome! I enjoyed the sucking blood mechanic. Easy to get the hang of. Could really get some speed going if you can time the jumps correctly and run around the level.

Happy to hear you enjoyed it! We focused down hard on nailing that loop you're reffering too. Keeping movement high and switching between shooting and siphoning so you don't get overwhelmed by the enemies.

(+1)

I can tell! Mechanic works well.

(+2)

The art and ideas are sick! I love the clarity in telling what's going on and that its trying to add in too many features. Some better sound design and just overall more would be great. Love the game.

(+2)

I found the bug he's talking about T_T, the levels exponentially increase and its borderline impossible.

Yeah it's a really annoying bug. It came up like 5 days ago during development and we seemingly fixed it at that point but it reappeared again towards the end with too little time to fix it. If you want to do another run simply restart the game. The first playthrough on every boot has the normal waves as far as we're aware

We absolutely have more ideas. Who knows, maybe you'll see some of them a few months down the line in a more refined product. Time will tell on that one. It won't happen as fast because the entire team has their lives to get back  too now that the jam is over and there isn't a looming deadline

(+2)

I beg of you play this locally rather than the web version, retrying makes the waves abnormally fast for seemingly no reason.